Premiere Graph Editor



  1. It doesn't matter whether you’re a novice or a seasoned video editor, you’re sure to learn something new from this collection of Premiere Pro tips. These tricks and tips focus on navigating the interface, trimming, customizing the workspace, and a handful of other helpful topics.
  2. Unfortunately, most people don’t know that there is a graph editor built directly into Premiere Pro. In this quick Premiere Pro tutorial, we’ll show you how to access the graph editor and add new interpolations to your keyframes beyond that of the default bezier.

Custom naming of labels in Premiere Pro Preferences 8. Label defaults Prespecify label defaults in Preferences. It’ll give you color-coded project from the start. Use custom naming If you cooperate on the cut with another editor, you can make it easier for them by specifying what given labels stand for in your Preferences.

Interpolation is the process of fillingin the unknown data between two known values. In digital video andfilm, this usually means generating new values between two keyframes.For example, if you want a graphic element (such as a title) tomove fifty pixels across the screen to the left, and you want itto do so in 15 frames, you’d set the position of the graphic inthe first and 15th frames, and mark them both as keyframes. Thenthe software would complete the work of interpolating the framesin between to make the movement appear smooth. Because interpolationgenerates all the frames between the two keyframes, interpolationis sometimes called tweening. Interpolation betweenkeyframes can be used to animate movement, effects, audio levels,image adjustments, transparency, color changes, and many other visualand auditory elements.

Premiere Graph Editor

applies the selected interpolation method to changes in motion.You can use Temporal Interpolation, for example, to determine whetheran object moves evenly or accelerates across a motion path. Youcan apply temporal interpolation of keyframes to only a few effectsin Premiere Pro.

applies the selected interpolation method to changes in shape.You can use Spatial Interpolation, for example, to determine whether cornersshould be rounded or angular. You can apply spatial interpolationto the keyframes of many effects in Premiere Pro.

The two most common types of interpolation are linear interpolation and Bezier interpolation.You can apply either of these types of interpolation, dependingon the type of change you want.

Creates an evenly-paced change from one keyframe to another,with each in-between frame given an equal share of the changed value. Changescreated with linear interpolation start and stop abruptly and developat a constant rate between each pair of keyframes.

Allows the rate of change to accelerate or decelerate basedon the shape of a Bezier curve, such as gently picking up speedat the first keyframe and then slowly decelerating into the second.

By changing and adjusting keyframe interpolation,you gain precise control over the rate of changes in your animations.You can choose either an interpolation type from a context menuor you can directly change one keyframe type to another by manuallyadjusting the keyframe or the handles.

Note:

You can also usethe Ease In and Ease Out commands to quickly adjust keyframe interpolation.

Changing keyframe interpolation for the Position propertyof the Motion effect

A. Linear spatial keyframe B. Auto Bezierinterpolation C. Continuous Bezier interpolation
    • In the Effect Controls panel, right-clicka keyframe marker.

    • In a Timeline panel, right-click a keyframe.

  1. Choose an interpolation method from the context menu:

    Creates a uniform rate of change between keyframes.

    Lets you manually adjust the shape of the graph, andthe rate of change, on either side of a keyframe. You can createvery smooth changes using this method.

    Creates a smooth rate of change through a keyframe. Asyou change a keyframe’s value, the Auto Bezier direction handleschange to maintain a smooth transition between keyframes.

    Creates a smooth rate of change through a keyframe. However,unlike the Auto Bezier interpolation method, Continuous Bezier lets youadjust direction handles manually. As you change the shape of agraph on one side of a keyframe, the shape on the other side ofthe keyframe changes to maintain a smooth transition.

    Changes a property value without gradual transition (suddeneffect changes). The graph following a keyframe with the Hold interpolationapplied appears as a horizontal straight line.

    Slows down the value changes entering a keyframe.

    Gradually accelerates the value changes leaving a keyframe.

    Note:

    Although interpolation methods can vary the rate atwhich a property changes between keyframes, they cannot change theactual duration between keyframes. Duration is determined by thetime (or distance in the time ruler) between keyframes.


    A. Normal In/Out B. Bezier/ContinuousBezier/Ease In/Ease Out C. Auto Bezier D. Hold

Control change using Bezier keyframeinterpolation

Bezier handles are two-directional controls that changethe curve of the line segment between the handle and the next pointon either side. The farther you pull a handle from its keyframe(center point), the more the line bends or curves. The curve thatyou create by dragging the Bezier handle determines how smoothlythe effect changes occur as the animation property approaches and leavesa keyframe. These handles offer you more control over animationchanges than simply choosing a keyframe interpolation method. Youcan manipulate Bezier handles in either a Timeline panel, the EffectControls panel, or the Program Monitor.

  1. In a Timeline panel, select the clipcontaining the keyframes you want to adjust, and then do one ofthe following:
    • (Timeline panel) Choose the property youwant to adjust from the effect menu next to the clip or track name.You adjust the temporal interpolation of a property in a Timelinepanel. Select the clip in the Program Monitor if you want to changethe spatial interpolation there.

    • (Effect Controls panel) Select an effect property’skeyframe markers for the keyframes you want to adjust.

  2. Do one of the following to choose a keyframe interpolationmethod:
    • (Timeline panel) Right-click the keyframeyou want to adjust, and choose a keyframe interpolation method fromthe menu.

    • (Effect Controls panel) Right-click the keyframemarker for the keyframe you want to adjust, and choose a keyframeinterpolation method from the menu.

  3. To manually change a keyframe from one type to another,do one of the following:
    • If the keyframe uses Linear interpolation,Ctrl-click (Windows) or Command-click (Mac OS) the keyframe in aTimeline panel or Ctrl-click (Windows) or Command-click (Mac OS)the keyframe marker in the Effect Controls panel to change it toAuto Bezier. If you drag the handles, the keyframe changes to ContinuousBezier.

    • If the keyframe uses Auto Bezier interpolation,Ctrl-click (Windows) or Command-click (Mac OS) the keyframe anddrag out a direction handle to change it to Bezier. Bezier interpolationlets you control each direction handle independently. To convertit to Continuous Bezier, just drag a handle.

    • If the keyframe uses Bezier, Continuous Bezier,or Auto Bezier, Ctrl-click (Windows) or Command-click (Mac OS) thekeyframe to change it to Linear. The Bezier handles disappear.

  1. Select either the Selection tool or the Pen tool , anddo one of the following:
    • To adjust the slope of the curve, dragthe Bezier handle up or down. Moving the handle up accelerates thechanges and moving the handle down decelerates the changes.

    • To adjust the range of the curve’s influence, dragthe Bezier handle to the left or right.

In the Effect Controls panel, you can usethe Velocity graph to adjust motion or the rate of change for avalue just before and just after a keyframe. Such adjustments cansimulate real-world motion. For example, you can change the motion ofa clip so that it slows down just before a keyframe and then speedsup just after the keyframe. You can control the values approachingand leaving a keyframe together, or you can control each value separately.


A. Speed controls B. Incomingdirection handles C. Outgoing direction handles
  1. In the Effect Controls panel, click the triangleto expand the effect property with keyframes that you want to adjust.

    Note:

    If no keyframes have been added, the graphs appearas flat lines.

  2. In the Value graph, use the Selection or Pen tool toclick the keyframe marker for the keyframe you want to adjust. Thisdisplays the direction handles and speed controls for the keyframein the Velocity graph.
  3. In the Velocity graph, use the Selection or Pen toolto do one of the following:
    • To accelerate entering and leaving the keyframe, drag a direction handle up. Both the incoming and outgoing handles move together.

    • To decelerate entering and leaving the keyframe, drag a direction handle down. Both the incoming and outgoing handles move together.

    • To accelerate or decelerate entering the keyframe only, Ctrl-click (Windows) or Command-click (Mac OS) the incoming direction handle and drag it up or down.

    • To accelerate or decelerate leaving the keyframe only, Ctrl-click (Windows) or Command-click (Mac OS) the outgoing direction handle and drag it up or down.

    Note:

    To rejoin the incoming and outgoing handles, Ctrl-click (Windows) or Command-click (Mac OS) them again.

    • To increase or decrease the influence of a keyframe value on the previous keyframe, drag the incoming direction handle to the left or right.
    • To increase or decrease the influence of a keyframe value on the next keyframe, drag the outgoing direction handle to the right or left.

    Note:

    Influence determines how quickly the Velocity graphreaches the value you set at the keyframe, giving you an additionaldegree of control over the shape of the graph.

    Thevalues (to the left of the Velocity graph) change as you adjustthe graph. These numbers represent the upper and lower values ofthe Velocity graph. You can also adjust the velocity by changingthe numeric values.

More like this

In this tutorial we’re going to take a look at creating and animating a lower third graphic in Premiere Pro which you can use for titles, identifying who is on screen or even to promote your social media profiles. We have the option to create a lower third graphic either in Photoshop or Premiere Pro and we’ll cover both options in this tutorial so you can do what you want the way you want!

Create a Lower Third in Photoshop & Import into Premiere Pro

If you decide to create your lower third graphic in Photoshop (almost always my preferred method) you’ll want to make sure that the image size of your graphic is the same size as your video size so it will automatically be placed in the same exact place in your video as where you placed it when you designed it. You also will want to shut off any background layers and export your file as a PNG24 by going File>Export>Save For Web(Legacy) and choose “PNG24” from the drop down. Import this file into Premiere by dragging the .png from your file browser into the Project bin for your project.

Create a Lower Third in Premiere Pro

Over in the Project bin there is a “New Item” button at the bottom of this panel. Click that and choose “Title.” Here you can use the shape and type tools to the left and create the perfect lower third graphic as you need. Leave a comment below if you’re interested in me doing a tutorial on how to duplicate the “CNN” lower third graphic in Premiere Pro and I’ll get that tutorial out ASAP!

Place the Lower Third

Once you create your lower third in Premiere simply close that “Title” dialog box and then drag that title out of the Project bin onto a new track in your timeline above your video where you would like the graphic overlay to appear. Drag the end of the graphic to adjust for how long the graphic will appear over the video.

Transitions to Get it On Screen (and off screen!)

Once you’ve got your lower third graphic in place, open the Effects panel by going Window>Effects and double click to open the Video Transitions folder and double click to open the “Slide” sub-folder and then drag the “Slide” transition out to the timeline and drop it on the front end of that graphical overlay that we placed on the timeline. Add a transition to the end of the graphical overlay as well if you think it fits your style and what you need for your video.

Premiere Graph Editor Download

For even more info and detail and a visual example of what I do, be sure to check out the video at the top of this post and you’ll be the video graphic master before you know it!