D&d 3.5 Dex To Damage



  1. D Jd F
  2. D'artagnan
Damage

D Jd F

Damage

D'artagnan

Norfolk Division. Welcome to the official web site of the United States District Court for the Eastern District of Virginia. This site is designed to provide convenient and easy access to information about the court and its operations. You went from an average damage of 3.5 + dex. To 7.5 + dex (+4.5 to undead!). Yeah, my rogue in a recent campaign had a sun blade, and it took me a while to realize I could use it 2-handed and get a d10 damage dice, because I was just so used to the limitation on my sneak attack capabilities, and also wanting to use my Dex instead of Str.

TRANSCRIPT

  • 10= +

    modifiers

    ARMOR

    fortitude

    reflex

    will

    ac whenflat-footedac versustouch attacks

    miss chance

    arcane spellfailure

    armor checkpenalty

    spell resistance

    die type(s)

    damage reduction

    ABILITY SCORES HIT POINTS

    CLASS

    ARMOR armormodifiers

    STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA

    WEAPONS

    additional modifiers

    max dexteritybonus

    weapon att bonus damage critical range type size

    notes

    weapon att bonus damage critical range type size

    notes

    weapon att bonus damage critical range type size

    notes

    weapon att bonus damage critical range type size

    notes

    weapon att bonus damage critical range type size

    notes

    character player

    class level

    race alignment

    patron deity/religion

    origin residenceCHARACTER RECORD SHEET

    2nd 3rd 4th 5th 1 2 3 4 ability size misc 1 misc 2class basemultiple attacks modifiers

    str

    dex

    melee

    ranged

    total

    grapple

    misc 3ranksabilitytotalcross class misc 2misc 1

    score mod score modtemp temp

    ATTACK ROLLS

    max

    current

    max ranks = lvl+3(/2)

    con

    dex

    wis

    dex

    str

    miscdextotal

    speed

    base modified

    INITIATIVE

    dex

    r DENOTES SKILL CAN BE USED UNTRAINED * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)

    SKILLS

    ability magic misc

    armor worn

    5 10 15

    5 10 15

    5 10 15

    strflurry of blows

    shield dex size natural misc 1 misc 2

    proficienciesweapons:

    SAVING THROWS1 2 3 4

    class basetotal

    simple martial armor: light medium heavy shields

    appraise r intautohypnosis wisbalance r dex*bluff r chaclimb r str*concentration r concraft r intdecipher script intdiplomacy r chadisable device intdisguise r chaescape artist r dex*forgery r intgather information r chahandle animal chaheal r wishide r dex*intimidate r chajump r str*knowledge intknowledge intknowledge intknowledge intlisten r wismove silently r dex*open lock dexperform chaperform chaperform chaprofession wispsicraft intride r dexsearch r intsense motive r wissleight of hand dex*spellcraft intspot r wisstabilize self consurvival r wisswim r str*tumble dex*use magic device chause psionic device chause rope r dex

    ( )

    ((((

    ))))

    ( )

    ( )

    ( )( )

  • LANGUAGES

    item location wt item location wt item location wt

    EQUIPMENT

    MONEY & GEMScp

    sp

    gp

    pp

    gems

    total weight carriedcurrent load

    walk hustle run

    = base speed = 2 base speed = 4 base speed

    movement

    lift over head lift off ground push or drag

    = max load = 2 max load = 5 max load

    lifting

    normal

    +3

    +1

    normal

    3

    6

    normal

    4

    3

    max dex enc pen run

    light

    heavy

    medium

    load capacity

    xps needed for next level

    total experience

    hit points by level

    EXPERIENCEMOVEMENT & LIFTING

    SPECIAL ABILITIES & FEATS

  • = 10 +

    = 3 +

    = 2d6 +

    SPELLS

    HENCHMEN/ANIMAL COMPANIONS name race/class hd/lvl hp init spd ac atk str dex con int wis cha

    notes

    name race/class hd/lvl hp init spd ac atk str dex con int wis cha

    notes

    name race/class hd/lvl hp init spd ac atk str dex con int wis cha

    notes

    name race/class hd/lvl hp init spd ac atk str dex con int wis cha

    notes

    level

    0

    spellsave dc

    spellsper day

    bonus spells

    # spellsknown

    1st

    2nd

    3rd

    4th

    5th

    6th

    7th

    8th

    9th

    0

    ability miscmodifiersspell save

    dc mod

    SPELLS & POWERS

    cha miscmodifierstimes/day

    cha levelmodifiersturning

    damage misc

    turning check

    cha

    cha cha

    TURN UNDEAD

    level

    0

    # powersknown

    1st

    2nd

    3rd

    4th

    PSIONICSpower points

    flat-footed/powerless

    nonpsionic

    tower of iron will

    thought shield

    mental barrier

    intellect fortress

    empty mind

    idinsin

    egowhip

    mindblast

    mindthrust

    psychiccrush

    2+1 +3 3 5

    +7+8 +8 +8 +8

    +12 +0 +6 +4

    +41 3 +1 +3

    14 2 +4 +2

    +0+3 1 +5 3

    98 +4 8 8

    psionic combat

    dex str cha int wisdefenses

    attacks

    ability

    freemanifestations

    1D20 + dc mod + ability mod

    level

    5th

    # powersknown

    6th

    7th

    8th

    9th

  • dungeons & dragons character sheet v2.1 7/03 by patrick murphy a mad irishman production www.mad-irishman.netdungeons & dragons is a registered trademark of wizards of the coast, inc. 2003 wizards of the coast, inc.

    character sketch

    CHARACTER DESCRIPTION

    BACKGROUND & NOTES

    personality

    quote(s)

    contacts/friends

    enemies

    age sex

    height weight

    hair eyes

    skin handedness

    character name

    description

    date created dm/campaign

    birth date size

    temp: Str: Str Mod: Dex: Dex Mod: Con: Con Mod: Int: Int Mod: Wis: Wis Mod: Cha: Cha Mod:

    Dex Mod: 0

    Con Mod: 0

    Wis Mod: 0

    Str Mod: 0

    Size Mod:

    wpn: name: 1: 2: 3: 4: 5:

    bon: 1: 2: 3: 4: 5:

    dam: 1: 2: 3: 4: 5:

    crit: 1: 2: 3: 4: 5:

    range: 1: 2: 3: 4: 5:

    type: 1: 2: 3: 4: 5:

    size: 1: 2: 3: 4: 5:

    notes: 1: 2: 3: 4: 5:

    Int Mod: 0

    Cha Mod: 0

    equip: left: 1: loc: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14:

    wt: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14:

    2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14:

    ctr: 1: loc: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: 15:

    wt: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: 15:

    2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: 15:

    right: 1: loc: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14:

    wt: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14:

    2: 3: 4: 5: 6: 7: 8: 9: 10: 12: 11: 13: 14:

    abilities: feats: class: feats2: languages:

    total: load: weight: carried: 0

    move: hustle: 0run: x4: 0

    base:

    modified:

    load: light: 33.166666666666664med: 66.33333333333333

    experience: needed: total:

    lift: off: ground: 200

    push: 500over: head: 100

    money: cp: sp: gp: pp: gems:

    Mult4: 4Mult5: 5HP By Level: spell: savedc: 0: 1: 2: 3: 4: 5: 6: 7: 8: 9:

    number: 0: 1: 2: 3: 4: 5: 6: 7: 8: 9:

    bonus: 1: 2: 3: 4: 5: 6: 7: 8: 9:

    known: 0: 9: 1: 2: 3: 4: 5: 6: 7: 8:

    save: dc: mod: ability: misc:

    henchmen: notes: 4: 1: 2: 3:

    name: 1: 2: 3: 4:

    race: 1: 2: 3: 4:

    lvl: 1: 2: 3: 4:

    hp: 1: 2: 3: 4:

    init: 1: 2: 3: 4:

    spd: 1: 2: 3: 4:

    ac: 1: 2: 3: 4:

    atk: 1: 2: 3: 4:

    str: 1: 2: 3: 4:

    dex: 1: 2: 3: 4:

    con: 1: 2: 3: 4:

    int: 1: 2: 3: 4:

    wis: 1: 2: 3: 4:

    cha: 1: 2: 3: 4:

    spells: 1: 2:

    Turn Undead Times Per Day: 0Mult3: Turn Undead Level Mod: Turn Undead Misc Mod: Turn Undead Damage: psionics: known: 0: 1: 2: 3: 4: 5: 6: 7: 8: 9:

    Turn Undead Misc Damage Mod: Psionics Power Points: Psionics Free Manifestations: psi: check: ego: whip:

    id: insin:

    mind: blast: thrust:

    psychic: crush:

    empty: mind:

    intellect: fortress:

    mental: barrier:

    thought: shield:

    tower: of: iron: will:

    Character Name:

    description: physical: personality: quotes: friends: enemies: age: sex: dob: size: height: weight: hair: eyes: skin: handedness:

    date: created:

    Left Equip Total Wt: 0Ctr Equip Total Wt: 0Right Equip Total Wt: 0Mult2: 2MultPoint3: 0.3333333333333333MultPoint6: 0.6666666666666666Load Light Text: to 33 lbs.Load Med Text: to 66 lbs.Load Heavy Text: to 100 lbs.Load Light After: 33Load Medium After: 66Lift Over Head After: 100Base Melee Class Mod 1:

    Base Melee Class Mod 4:

    Base Melee Class Mod 2:

    Base Melee Class Mod 3:

    dm: notes: CharacterImage: Proficiencies: Player Name: Class: Level: Race: Alignment: Deity: Origin: Residence: Zero: 0.5Tenhalf: 10.5Hit Points: Hit Points Current: CC1: Appraise Total: 0Appraise Ranks: Appraise Misc: Appraise Misc 2: Appraise Misc 3: Str: 10CC2: Autohypnosis Total: 0Autohypnosis Ranks: Autohypnosis Misc: Autohypnosis Misc 2: Autohypnosis Misc 3: Dex: 10CC3: Balance Total: 0Balance Ranks: Balance Misc: Balance Misc 2: Balance Misc 3: Con: 10CC4: Bluff Total: 0Bluff Ranks: Bluff Misc: Bluff Misc 2: Bluff Misc 3: CC5: Climb Total: 0Climb Ranks: Climb Misc: Climb Misc 2: Climb Misc 3: Int: 10Die Type: CC6: Conc Total: 0Conc Ranks: Conc Misc: Conc Misc 2: Conc Misc 3: Wis: 10Craft: CC7: Craft Total: 0Craft Ranks: Craft Misc: Craft Misc 2: Craft Misc 3: Cha: 10Dmg Red: CC8: Dec Scr Total: 0Dec Scr Ranks: Dec Scr Misc: Dec Scr Misc 2: Dec Scr Misc 3: CC9: Diplomacy Total: 0Diplomacy Ranks: Diplomacy Misc: Diplomacy Misc 2: Diplomacy Misc 3: AC Flat-footed: CC10: Dis Dev Total: 0Dis Dev Ranks: Dis Dev Misc: Dis Dev Misc 2: Dis Dev Misc 3: AC vs Touch: CC11: Disguise Total: 0Disguise Ranks: Disguise Misc: Disguise Misc 2: Disguise Misc 3: CC12: Esc Art Total: 0Esc Art Ranks: Esc Art Misc: Esc Art Misc 2: Esc Art Misc 3: Base AC 10: 10Armor Mod: Shield Mod: Natural Mod: Misc Mod: Wis AC Mod: Miss Chance: CC13: Forgery Total: 0Forgery Ranks: Forgery Misc: Forgery Misc 2: Forgery Misc 3: Max Dex Bonus: CC14: Gat Inf Total: 0Gat Inf Ranks: Gat Inf Misc: Gat Inf Misc 2: Gat Inf Misc 3: Armor Worn: Armor Chk Pen: CC15: Han Ani Total: 0Han Ani Ranks: Han Ani Misc: Han Ani Misc 2: Han Ani Misc 3: Arcane Spell Failure: CC1